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authorCarlos Maiolino <[email protected]>2025-07-10 22:55:07 +0200
committerCarlos Maiolino <[email protected]>2025-07-10 22:56:55 +0200
commitd98f46ce647846b0aa30b2e16a30fd4e152a1bf5 (patch)
tree267474fcc77cf20b428f6f4c7f768ca09f4cfe0e /Arduino/libraries/AccelStepper/examples/Overshoot/Overshoot.pde
parent869e68986aa8f69af6e7842260a68d1e5c6f796f (diff)
Add new code
Signed-off-by: Carlos Maiolino <[email protected]>
Diffstat (limited to 'Arduino/libraries/AccelStepper/examples/Overshoot/Overshoot.pde')
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diff --git a/Arduino/libraries/AccelStepper/examples/Overshoot/Overshoot.pde b/Arduino/libraries/AccelStepper/examples/Overshoot/Overshoot.pde
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+// Overshoot.pde
+// -*- mode: C++ -*-
+//
+// Check overshoot handling
+// which sets a new target position and then waits until the stepper has
+// achieved it. This is used for testing the handling of overshoots
+//
+// Copyright (C) 2009 Mike McCauley
+// $Id: Overshoot.pde,v 1.1 2011/01/05 01:51:01 mikem Exp mikem $
+
+#include <AccelStepper.h>
+
+// Define a stepper and the pins it will use
+AccelStepper stepper; // Defaults to AccelStepper::FULL4WIRE (4 pins) on 2, 3, 4, 5
+
+void setup()
+{
+ stepper.setMaxSpeed(150);
+ stepper.setAcceleration(100);
+}
+
+void loop()
+{
+ stepper.moveTo(500);
+ while (stepper.currentPosition() != 300) // Full speed up to 300
+ stepper.run();
+ stepper.runToNewPosition(0); // Cause an overshoot then back to 0
+}